Events

Concepts

The microkernel’s event objects are an implementation of traditional binary semaphores.

Any number of events can be defined in a microkernel system. An event is typically sent by a task, fiber, or ISR and received by a task, which then takes some action in response. Events are the easiest and most efficient way to synchronize operations between two different execution contexts.

Each event has a name that uniquely identifies it, and an associated event state. Each event starts off in the clear state. Once that event gets sent, it is placed into the set state (where it remains) until it is received. When the event is received, it reverts back to the clear state.

Sending an event that is already set is permitted; however, this does not affect the existing state, it and does not allow the receiving task to recognize whether the event has been sent more than once.

The receiving task can test the state of an event and decide whether or not to block it. The kernel allows only a single receiving task to wait for a given event; if a second task attempts to wait, its receive operation immediately returns a failure indication.

Each event also has an optional event handler function, which is executed by the microkernel server fiber when the event is sent. An event handler function lets an event be processed without requiring the kernel to schedule a receiving task; this allows an event to be processed more quickly.

When an event handler determines that the event can be ignored, or that it can process the event without the assistance of a task, the event handler returns a value of zero, and the event’s state is left unchanged. When an event handler determines that additional processing is required, it returns a non-zero value, and the event’s state is changed to set (if it isn’t already set).

An event handler function can be used to improve the efficiency of event processing by the receiving task. In some situations, event handlers can even eliminate the need for a receiving task. Any event that does not require an event handler can specify the NULL function. The event handler function is passed the name of the event being sent each time it is invoked, allowing the same function to be shared by multiple events. An event’s event handler function is specified at compile-time, but can be changed subsequently at run-time.

Purpose

Use an event to signal a task to take action in response to a condition detected by another task, a fiber, or an ISR.

Use an event handler to allow the microkernel server fiber to handle an event, prior to (or instead of) letting a task handle the event.

Usage

Defining an Event

The following parameters must be defined:

name
This specifies a unique name for the event.
handler

This specifies the name of the event handler function, which should have the following form:

int <entry_point>(int event)
{
    /* start handling event; return zero if all done, */
    /* or non-zero to let receiving task handle event */
    ...
}

If no event handler is required specify NULL.

Public Event

Define the event in the application’s MDEF using the following syntax:

EVENT name handler

For example, the file projName.mdef defines two events as follows:

% EVENT NAME            ENTRY
% ==========================================
  EVENT KEYPRESS        validate_keypress
  EVENT BUTTONPRESS     NULL

A public event can be referenced by name from any source file that includes the file zephyr.h.

Private Event

Define the event in a source file with the following syntax:

DEFINE_EVENT(name, handler);

Example: Defining a Private Event, Enabling it from Elsewhere in the Application

This code defines a private event named PRIV_EVENT which has no associated event handler function.

DEFINE_EVENT(PRIV_EVENT, NULL);

To enable this event from a different source file, use the following syntax:

extern const kevent_t PRIV_EVENT;

Example: Signaling an Event from an ISR

This code signals an event during the processing of an interrupt.

void keypress_interrupt_handler(void *arg)
{
    ...
    isr_event_signal(KEYPRESS);
    ...
}

Example: Consuming an Event using a Task

This code processes events of a single type using a task.

void keypress_task(void)
{
    /* consume key presses */
    while (1) {

        /* wait for a key press to be signalled */
        task_event_recv(KEYPRESS, TICKS_NONE);

        /* determine what key was pressed */
        char c = get_keypress();

        /* process key press */
        ...
    }
}

Example: Filtering Event Signals using an Event Handler

This code registers an event handler to filter out unwanted events, allowing the receiving task to wake up only when needed.

int validate_keypress(int event_id_is_unused)
{
    /* determine what key was pressed */
    char c = get_keypress();

    /* signal task only if key pressed was a digit */
    if ((c >= '0') && (c <= '9')) {
       /* save key press information */
       ...
       /* event is signalled to task */
       return 1;
    } else {
       /* event is not signalled to task */
       return 0;
    }
}

void keypress_task(void)
{
    /* register the filtering routine */
    task_event_handler_set(KEYPRESS, validate_keypress);

    /* consume key presses */
    while (1) {

        /* wait for a key press to be signalled */
        task_event_recv(KEYPRESS, TICKS_NONE);

        /* process saved key press, which must be a digit */
        ...
    }
}

APIs

Event APIs provided by microkernel.h

isr_event_send()
Signal an event from an ISR.
fiber_event_send()
Signal an event from a fiber.
task_event_send()
Signal an event from a task.
task_event_recv()
Wait for an event signal for a specified time period.
task_event_handler_set()
Register an event handler function for an event.