Memory Pools

Concepts

The microkernel’s memory pool objects provide dynamic allocation and release of variable-size memory blocks.

Unlike memory map objects, which support memory blocks of only a single size, a memory pool can support memory blocks of various sizes. The memory pool does this by subdividing blocks into smaller chunks, where possible, to more closely match the actual needs of a requesting task.

Any number of memory pools can be defined in a microkernel system. Each memory pool has:

  • A name that uniquely identifies it.
  • A minimum and maximum block size, in bytes, of memory blocks within the pool.
  • The number of maximum-size memory blocks initially available.

A task that needs to use a memory block simply allocates it from a memory pool. When a block of the desired size is unavailable, the task can wait for one to become available. Following a successful allocation, the pointer_to_data field of the block descriptor supplied by the task indicates the starting address of the memory block. When the task is finished with a memory block, it must release the block back to the memory pool that allocated it so that the block can be reused.

Any number of tasks can wait on a memory pool simultaneously; when a memory block becomes available, it is given to the highest-priority task that has waited the longest.

When a request for memory is sufficiently smaller than an available memory pool block, the memory pool will automatically split the block into 4 smaller blocks. The resulting smaller blocks can also be split repeatedly, until a block just larger than the needed size is available, or the minimum block size, as specified in the MDEF, is reached.

If the memory pool cannot find an available block that is at least the requested size, it will attempt to create one by merging adjacent free blocks. If a suitable block can’t be created, the request fails.

Although a memory pool uses efficient algorithms to manage its blocks, the splitting of available blocks and merging of free blocks takes time and increases overhead block allocation. The larger the allowable number of splits, the larger the overhead. However, the minimum and maximum block-size parameters specified for a pool can be used to control the amount of splitting, and thus the amount of overhead.

Unlike a heap, more than one memory pool can be defined, if needed. For example, different applications can utilize different memory pools; this can help prevent one application from hijacking resources to allocate all of the available blocks.

Purpose

Use memory pools to allocate memory in variable-size blocks.

Use memory pool blocks when sending data to a mailbox asynchronously.

Usage

Defining a Memory Pool

The following parameters must be defined:

name
This specifies a unique name for the memory pool.
min_block_size
This specifies the minimum memory block size in bytes. It should be a multiple of the processor’s word size.
max_block_size
This specifies the maximum memory block size in bytes. It should be a power of 4 times larger than minBlockSize; therefore, maxBlockSize = minBlockSize * 4^n, where n>=0.
num_max
This specifies the number of maximum size memory blocks available at startup.

Public Memory Pool

Define the memory pool in the application’s MDEF with the following syntax:

POOL name min_block_size max_block_size num_max

For example, the file projName.mdef defines two memory pools as follows:

% POOL NAME            MIN  MAX     NMAX
% =======================================
  POOL MY_POOL         32   8192      1
  POOL SECOND_POOL_ID  64   1024      5

A public memory pool can be referenced by name from any source file that includes the file zephyr.h.

Note

Private memory pools are not supported by the Zephyr kernel.

Example: Requesting a Memory Block from a Pool with No Conditions

This code waits indefinitely for an 80 byte memory block to become available, then fills it with zeroes.

struct k_block block;

task_mem_pool_alloc(&block, MYPOOL, 80, TICKS_UNLIMITED);

memset(block.pointer_to_data, 0, 80);

Example: Requesting a Memory Block from a Pool with a Conditional Time-out

This code waits up to 5 ticks for an 80 byte memory block to become available and gives a warning if a suitable memory block is not obtained in that time.

struct k_block block;

if (task_mem_pool_alloc(:&block, MYPOOL, 80, 5) == RC_OK) {
        /* use memory block */
} else {
        printf('Memory allocation timeout');
}

Example: Requesting a Memory Block from a Pool with a No-Blocking Condition

This code gives an immediate warning when it can not satisfy the request for a memory block of 80 bytes.

struct k_block block;

if (task_mem_pool_alloc (&block, MYPOOL, 80, TICKS_NONE) == RC_OK) {
        /* use memory block */
} else {
        printf('Memory allocation timeout');
}

Example: Freeing a Memory Block Back to a Pool

This code releases a memory block back to a pool when it is no longer needed.

struct k_block block;

task_mem_pool_alloc(&block, MYPOOL, size, TICKS_NONE);
    /* use memory block */
task_mem_pool_free(&block);

Example: Manually Defragmenting a Memory Pool

This code instructs the memory pool to concatenate any unused memory blocks that can be merged. Doing a full defragmentation of the entire memory pool before allocating a number of memory blocks may be more efficient than doing an implicit partial defragmentation of the memory pool each time a memory block allocation occurs.

task_mem_pool_defragment(MYPOOL);

APIs

Memory Pools APIs provided by microkernel.h

task_mem_pool_alloc()
Wait for a block of memory; wait the period of time defined by the time-out parameter.
task_mem_pool_free()
Return a block of memory to a memory pool.
task_mem_pool_defragment()
Defragment a memory pool.